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Global Virtual Human Market Research Report 2023
Virtual Human Market Segmented by Type, By Application | Competitive Analysis | Value Chain Analysis | Market Trends and Challenges | Regional Forecast up to 2028
By Types : 2D Virtual Human, 3D Virtual Human
By Application : Entertainment Industry, Service Industry, Education Industry, Others
ID: QYR79886
Published: Apr 2022
Pages: 88
Format: PDF
Industry: Service & Software
Description
TOC
Tables & Figures
Companies
Speak with Analyst
The global virtual human market size is expected to reach USD XX million in 2028, registering a revenue CAGR of XX% during the forecast period. Key factors such as increasing applications of digital human avatars in sectors such as broadcasting, retail, finance, education, and entertainment, high focus among companies to provide 24/7 services to customers, and rapid technological advancements are expected to boost global market growth.
Virtual humans are AI-powered customer experience ambassadors that are trained for content-specific conversations. These virtual humans are capable of producing a whole range of human body language, can provide client support and coaching, enabling a human-emotional connection and are widely deployed in various sectors as brand ambassadors, customer support representatives, digital influencers, and healthcare advisors.
Factors such as high focus of consumer-centric firms to provide emotionally engaging consumer experience, growing demand for better connectivity services, increasing demand for digital human influencers, growing demand for advanced video games, and rising awareness about metaverse are expected to drive global market growth going ahead.
However, high cost of installation and maintenance, inaccessibility to advanced infrastructure due to budget constraints, lack of knowledge and technological limitations about virtual humans are expected to hamper overall market growth to a certain extent during the forecast period.
3D Virtual Human Segment To Register Rapid Revenue CAGR:
The 3D virtual human segment is expected to register rapid revenue CAGR over the forecast period. This can be attributable to rapid advancements in virtual reality and digital human avatars, increasing focus on providing emotionally engaging consumer experience, rising number of contact centers using virtual humans for handling customer queries, and growing demand for 3D virtual humans in video games, TV commercials, and music videos.
Entertainment Industry Segment to Account for the Largest Revenue Share:
The entertainment industry segment is expected to account for largest revenue share during the forecast period. This can be attributed to rapidly growing media and entertainment sector, high demand for virtual humans in social media as virtual celebrities and entertainment sectors for various commercials and music videos, and rising investments for developing more enhanced virtual humans.
North America to Lead In Terms of Revenue Share:
North America is expected to account for largest revenue share in the global market owing to factors such as rapid technological advancements, increasing usage of metaverse and virtual reality environment, rapidly growing media and entertainment industry and retail sector, and presence of leading market players. In addition, rising funding for various metaverse projects, growing usage of social media and virtual celebrities, and high demand for virtual humans across various sectors such as BFSI, education, healthcare, retail, and IT and telecommunications among others are expected to boost North America market growth during the forecast period.
Segment by Type
2D Virtual Human
3D Virtual Human
Segment by Application
Entertainment Industry
Service Industry
Education Industry
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
Tecent
iFLYTEK
XMOV
Cocohub
Virtro
UneeQ
Alibaba
SenseTime
FaceUnity
Xiaoice(Microsoft)
Key Reasons to Purchase:
Estimates 2023 to 2028 Virtual Human Market current market trends and development trends
Market dynamics along with growth opportunities of the market in the years to come
Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the Virtual Human Market
Competitive landscape involving market share of the major players, new strategies and projects adopted by players in the last five years
Comprehensive company profiles covering product offerings, key financial information, SWOT analysis and strategies employed by major market players
Brief about impact of COVID-19 on the global Virtual Human Market
Key Questions Addressed:
What revenue CAGR is the global market expected to register during the forecast period?
What are the outcomes of Porter’s Five Force analysis?
Based on application, which segment is expected to account for largest revenue share throughout the forecast period?
What are some key opportunities and risks that the vendors in the global Virtual Human Market expected to face during the forecast period?
What key factors are expected to drive global market revenue growth during the forecast period?
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Table of Content
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Human Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 2D Virtual Human
1.2.3 3D Virtual Human
1.3 Market by Application
1.3.1 Global Virtual Human Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Entertainment Industry
1.3.3 Service Industry
1.3.4 Education Industry
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Virtual Human Market Perspective (2017-2028)
2.2 Virtual Human Growth Trends by Region
2.2.1 Virtual Human Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Virtual Human Historic Market Size by Region (2017-2022)
2.2.3 Virtual Human Forecasted Market Size by Region (2023-2028)
2.3 Virtual Human Market Dynamics
2.3.1 Virtual Human Industry Trends
2.3.2 Virtual Human Market Drivers
2.3.3 Virtual Human Market Challenges
2.3.4 Virtual Human Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Human Players by Revenue
3.1.1 Global Top Virtual Human Players by Revenue (2017-2022)
3.1.2 Global Virtual Human Revenue Market Share by Players (2017-2022)
3.2 Global Virtual Human Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Human Revenue
3.4 Global Virtual Human Market Concentration Ratio
3.4.1 Global Virtual Human Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Human Revenue in 2021
3.5 Virtual Human Key Players Head office and Area Served
3.6 Key Players Virtual Human Product Solution and Service
3.7 Date of Enter into Virtual Human Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Human Breakdown Data by Type
4.1 Global Virtual Human Historic Market Size by Type (2017-2022)
4.2 Global Virtual Human Forecasted Market Size by Type (2023-2028)
5 Virtual Human Breakdown Data by Application
5.1 Global Virtual Human Historic Market Size by Application (2017-2022)
5.2 Global Virtual Human Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Virtual Human Market Size (2017-2028)
6.2 North America Virtual Human Market Size by Country (2017-2022)
6.3 North America Virtual Human Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Virtual Human Market Size (2017-2028)
7.2 Europe Virtual Human Market Size by Country (2017-2022)
7.3 Europe Virtual Human Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Human Market Size (2017-2028)
8.2 Asia-Pacific Virtual Human Market Size by Country (2017-2022)
8.3 Asia-Pacific Virtual Human Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Virtual Human Market Size (2017-2028)
9.2 Latin America Virtual Human Market Size by Country (2017-2022)
9.3 Latin America Virtual Human Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Human Market Size (2017-2028)
10.2 Middle East & Africa Virtual Human Market Size by Country (2017-2022)
10.3 Middle East & Africa Virtual Human Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Tecent
11.1.1 Tecent Company Detail
11.1.2 Tecent Business Overview
11.1.3 Tecent Virtual Human Introduction
11.1.4 Tecent Revenue in Virtual Human Business (2017-2022)
11.1.5 Tecent Recent Development
11.2 iFLYTEK
11.2.1 iFLYTEK Company Detail
11.2.2 iFLYTEK Business Overview
11.2.3 iFLYTEK Virtual Human Introduction
11.2.4 iFLYTEK Revenue in Virtual Human Business (2017-2022)
11.2.5 iFLYTEK Recent Development
11.3 XMOV
11.3.1 XMOV Company Detail
11.3.2 XMOV Business Overview
11.3.3 XMOV Virtual Human Introduction
11.3.4 XMOV Revenue in Virtual Human Business (2017-2022)
11.3.5 XMOV Recent Development
11.4 Cocohub
11.4.1 Cocohub Company Detail
11.4.2 Cocohub Business Overview
11.4.3 Cocohub Virtual Human Introduction
11.4.4 Cocohub Revenue in Virtual Human Business (2017-2022)
11.4.5 Cocohub Recent Development
11.5 Virtro
11.5.1 Virtro Company Detail
11.5.2 Virtro Business Overview
11.5.3 Virtro Virtual Human Introduction
11.5.4 Virtro Revenue in Virtual Human Business (2017-2022)
11.5.5 Virtro Recent Development
11.6 UneeQ
11.6.1 UneeQ Company Detail
11.6.2 UneeQ Business Overview
11.6.3 UneeQ Virtual Human Introduction
11.6.4 UneeQ Revenue in Virtual Human Business (2017-2022)
11.6.5 UneeQ Recent Development
11.7 Alibaba
11.7.1 Alibaba Company Detail
11.7.2 Alibaba Business Overview
11.7.3 Alibaba Virtual Human Introduction
11.7.4 Alibaba Revenue in Virtual Human Business (2017-2022)
11.7.5 Alibaba Recent Development
11.8 SenseTime
11.8.1 SenseTime Company Detail
11.8.2 SenseTime Business Overview
11.8.3 SenseTime Virtual Human Introduction
11.8.4 SenseTime Revenue in Virtual Human Business (2017-2022)
11.8.5 SenseTime Recent Development
11.9 FaceUnity
11.9.1 FaceUnity Company Detail
11.9.2 FaceUnity Business Overview
11.9.3 FaceUnity Virtual Human Introduction
11.9.4 FaceUnity Revenue in Virtual Human Business (2017-2022)
11.9.5 FaceUnity Recent Development
11.10 Xiaoice(Microsoft)
11.10.1 Xiaoice(Microsoft) Company Detail
11.10.2 Xiaoice(Microsoft) Business Overview
11.10.3 Xiaoice(Microsoft) Virtual Human Introduction
11.10.4 Xiaoice(Microsoft) Revenue in Virtual Human Business (2017-2022)
11.10.5 Xiaoice(Microsoft) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Tables and Figures
List of Tables
Table 1. Global Virtual Human Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of 2D Virtual Human
Table 3. Key Players of 3D Virtual Human
Table 4. Global Virtual Human Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 5. Global Virtual Human Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Virtual Human Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global Virtual Human Market Share by Region (2017-2022)
Table 8. Global Virtual Human Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global Virtual Human Market Share by Region (2023-2028)
Table 10. Virtual Human Market Trends
Table 11. Virtual Human Market Drivers
Table 12. Virtual Human Market Challenges
Table 13. Virtual Human Market Restraints
Table 14. Global Virtual Human Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global Virtual Human Market Share by Players (2017-2022)
Table 16. Global Top Virtual Human Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Human as of 2021)
Table 17. Ranking of Global Top Virtual Human Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by Virtual Human Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Virtual Human Product Solution and Service
Table 21. Date of Enter into Virtual Human Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Virtual Human Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global Virtual Human Revenue Market Share by Type (2017-2022)
Table 25. Global Virtual Human Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global Virtual Human Revenue Market Share by Type (2023-2028)
Table 27. Global Virtual Human Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global Virtual Human Revenue Market Share by Application (2017-2022)
Table 29. Global Virtual Human Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global Virtual Human Revenue Market Share by Application (2023-2028)
Table 31. North America Virtual Human Market Size by Country (2017-2022) & (US$ Million)
Table 32. North America Virtual Human Market Size by Country (2023-2028) & (US$ Million)
Table 33. Europe Virtual Human Market Size by Country (2017-2022) & (US$ Million)
Table 34. Europe Virtual Human Market Size by Country (2023-2028) & (US$ Million)
Table 35. Asia-Pacific Virtual Human Market Size by Region (2017-2022) & (US$ Million)
Table 36. Asia-Pacific Virtual Human Market Size by Region (2023-2028) & (US$ Million)
Table 37. Latin America Virtual Human Market Size by Country (2017-2022) & (US$ Million)
Table 38. Latin America Virtual Human Market Size by Country (2023-2028) & (US$ Million)
Table 39. Middle East & Africa Virtual Human Market Size by Country (2017-2022) & (US$ Million)
Table 40. Middle East & Africa Virtual Human Market Size by Country (2023-2028) & (US$ Million)
Table 41. Tecent Company Detail
Table 42. Tecent Business Overview
Table 43. Tecent Virtual Human Product
Table 44. Tecent Revenue in Virtual Human Business (2017-2022) & (US$ Million)
Table 45. Tecent Recent Development
Table 46. iFLYTEK Company Detail
Table 47. iFLYTEK Business Overview
Table 48. iFLYTEK Virtual Human Product
Table 49. iFLYTEK Revenue in Virtual Human Business (2017-2022) & (US$ Million)
Table 50. iFLYTEK Recent Development
Table 51. XMOV Company Detail
Table 52. XMOV Business Overview
Table 53. XMOV Virtual Human Product
Table 54. XMOV Revenue in Virtual Human Business (2017-2022) & (US$ Million)
Table 55. XMOV Recent Development
Table 56. Cocohub Company Detail
Table 57. Cocohub Business Overview
Table 58. Cocohub Virtual Human Product
Table 59. Cocohub Revenue in Virtual Human Business (2017-2022) & (US$ Million)
Table 60. Cocohub Recent Development
Table 61. Virtro Company Detail
Table 62. Virtro Business Overview
Table 63. Virtro Virtual Human Product
Table 64. Virtro Revenue in Virtual Human Business (2017-2022) & (US$ Million)
Table 65. Virtro Recent Development
Table 66. UneeQ Company Detail
Table 67. UneeQ Business Overview
Table 68. UneeQ Virtual Human Product
Table 69. UneeQ Revenue in Virtual Human Business (2017-2022) & (US$ Million)
Table 70. UneeQ Recent Development
Table 71. Alibaba Company Detail
Table 72. Alibaba Business Overview
Table 73. Alibaba Virtual Human Product
Table 74. Alibaba Revenue in Virtual Human Business (2017-2022) & (US$ Million)
Table 75. Alibaba Recent Development
Table 76. SenseTime Company Detail
Table 77. SenseTime Business Overview
Table 78. SenseTime Virtual Human Product
Table 79. SenseTime Revenue in Virtual Human Business (2017-2022) & (US$ Million)
Table 80. SenseTime Recent Development
Table 81. FaceUnity Company Detail
Table 82. FaceUnity Business Overview
Table 83. FaceUnity Virtual Human Product
Table 84. FaceUnity Revenue in Virtual Human Business (2017-2022) & (US$ Million)
Table 85. FaceUnity Recent Development
Table 86. Xiaoice(Microsoft) Company Detail
Table 87. Xiaoice(Microsoft) Business Overview
Table 88. Xiaoice(Microsoft) Virtual Human Product
Table 89. Xiaoice(Microsoft) Revenue in Virtual Human Business (2017-2022) & (US$ Million)
Table 90. Xiaoice(Microsoft) Recent Development
Table 91. Research Programs/Design for This Report
Table 92. Key Data Information from Secondary Sources
Table 93. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Virtual Human Market Share by Type: 2021 VS 2028
Figure 2. 2D Virtual Human Features
Figure 3. 3D Virtual Human Features
Figure 4. Global Virtual Human Market Share by Application in 2021 & 2028
Figure 5. Entertainment Industry Case Studies
Figure 6. Service Industry Case Studies
Figure 7. Education Industry Case Studies
Figure 8. Others Case Studies
Figure 9. Virtual Human Report Years Considered
Figure 10. Global Virtual Human Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 11. Global Virtual Human Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 12. Global Virtual Human Market Share by Region: 2021 VS 2028
Figure 13. Global Virtual Human Market Share by Players in 2021
Figure 14. Global Top Virtual Human Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Human as of 2021)
Figure 15. The Top 10 and 5 Players Market Share by Virtual Human Revenue in 2021
Figure 16. North America Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 17. North America Virtual Human Market Share by Country (2017-2028)
Figure 18. United States Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. Canada Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Europe Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Europe Virtual Human Market Share by Country (2017-2028)
Figure 22. Germany Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. France Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. U.K. Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. Italy Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Russia Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Nordic Countries Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Asia-Pacific Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Asia-Pacific Virtual Human Market Share by Region (2017-2028)
Figure 30. China Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Japan Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. South Korea Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Southeast Asia Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. India Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Australia Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Latin America Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Latin America Virtual Human Market Share by Country (2017-2028)
Figure 38. Mexico Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Brazil Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Middle East & Africa Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Middle East & Africa Virtual Human Market Share by Country (2017-2028)
Figure 42. Turkey Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 43. Saudi Arabia Virtual Human Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Tecent Revenue Growth Rate in Virtual Human Business (2017-2022)
Figure 45. iFLYTEK Revenue Growth Rate in Virtual Human Business (2017-2022)
Figure 46. XMOV Revenue Growth Rate in Virtual Human Business (2017-2022)
Figure 47. Cocohub Revenue Growth Rate in Virtual Human Business (2017-2022)
Figure 48. Virtro Revenue Growth Rate in Virtual Human Business (2017-2022)
Figure 49. UneeQ Revenue Growth Rate in Virtual Human Business (2017-2022)
Figure 50. Alibaba Revenue Growth Rate in Virtual Human Business (2017-2022)
Figure 51. SenseTime Revenue Growth Rate in Virtual Human Business (2017-2022)
Figure 52. FaceUnity Revenue Growth Rate in Virtual Human Business (2017-2022)
Figure 53. Xiaoice(Microsoft) Revenue Growth Rate in Virtual Human Business (2017-2022)
Figure 54. Bottom-up and Top-down Approaches for This Report
Figure 55. Data Triangulation
Figure 56. Key Executives Interviewed
Key Players
Tecent
iFLYTEK
XMOV
Cocohub
Virtro
UneeQ
Alibaba
SenseTime
FaceUnity
Xiaoice(Microsoft)
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